Once our group animation idea had been finalised, I could
begin work on the more specific animations I needed to do. I began with the
throw animation. First I focused on the right arm, the one which was actually
throwing the item. To get the basic frames for this in, I based the positioning
of the arm at each point on myself acting out the motion. The most difficult
bit to get looking right was the movement of the arm coming forward up to the
point the object was released by the hand. In order to get this looking good, I
worked out that the top section of the arm, from the shoulder to the elbow, had
to begin it movement slightly before the lower section of the arm moved. This
gave the action a more natural flow. The left arm was much more
straightforward. The left arm during the throwing movement acts as the counter
balance to the right arm, and as such all it really needs to do is lift up as
the right arm goes back, and move down again as the right arm comes forward.
After the arm movements had been mostly completed, only a
few other things needed to be done. The right left stepped back and the hips
rotated right to balance the figure during the throw. The right shoulder also
moved down and back, before moving up and forward in time with the right arms
movements. The only other things done were animating the head so as to look in
the direction of the throw, and the adding the blink animation.
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