Saturday, 11 April 2015

Idle Watch Checking Animation

Next I worked on the watch checking idle animation. I decided before I started this animation that I wanted to do something more interesting with it, rather than just a simple check of a watch. Instead I decided to put my own spin on it by having the character check both of his wrists before realising that he isn't in fact wearing a watch. I animated each part of the character together, from beginning to end rather than doing all of the arm animations and then going back to do the head animations. I found that because a lot of the movements for this were simple, it was easier to do the animation is one go. I added two blinks to this animation, as well as the chewing and foot tapping animations before and after the watch check, but not during. Overall this is one of the animations which I've most happy with. Not only was the idea behind it different, but the quality of the animation itself looks really good.


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