The final animation I did was the run animation. I made
this animation in a very similar way to the walk animation. First, I set the
keyframes for the legs in order to get the strides looking correct. I then made
the feet lift off the ground at the correct point, along with rotations on the
feet, all based on reference images. The arms were done in the same way as with
the walk animation, starting and ending their swings slightly after the
opposite leg. The lower parts of each arm also continue to swing forward and
back for a slightly longer duration than the upper arms. The difference between
the motions of the arms in the run animation is that when they swing forward,
they come up much closer into the chest. In the run animation, the hands are
clenched close throughout whereas they are open throughout the walk animation.
Finally I added a rotation to the hips and the shoulders, corresponding with
the movements of the arms or legs, a blink animation and slight movement to the
head for a less rigid look.
This is a single cycle of the run animation.
This is the run animation shown looping.
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